Head of Design
Leamington Spa, UK
Hands-on, pragmatic and approachable Lead with experience leading diverse teams across multiple studios with wide ranges of experience.
Focused on delivering high quality levels and creating a strong team. Particular enjoy environmental storytelling and creating interesting narrative in open world or sandbox settings.
In my spare time I mostly enjoy hiking, playing piano, playing games (mostly mmos or open world RPGs) and socialising with friends and colleagues.
I also enjoy and spend a lot of my time working on voluntary indie game development projects and keeping up to date with latest tech and game engines.
Head of Design
Lot's of awesome games in progress...
Unannounced Strategic Shooter (TBA)
Unannounced Dark Sci-Fi Shooter (TBA)
Unannounced New IP (TBA)
Lead Level Designer
Sniper Elite 5 (PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, PC)
Sniper Elite: VR (PlayStation VR, PC, Oculus)
Zombie Army 4 (PlayStation 4, Xbox One, PC, Switch)
Sniper Elite 4: Deathstorm DLC Campaign (PlayStation 4, Xbox One, PC, Switch)
Sniper Elite 4 (PlayStation 4, Xbox One, PC, Switch)
Senior Level Designer
Sniper Elite 4 (PlayStation 4, Xbox One PC, Switch)
Micro Machines iOS (iPhone, iPad)
Toybox Turbos (iPhone, iPad, PlayStation 4, Xbox One, PC)
Formula 1 2015 (PlayStation 3, Xbox 360, PC)
F1 Race Stars iOS (iPhone, iPad)
F1 Race Stars Console (PlayStation 3, Xbox 360, PC, WiiU)
Development QA Technician
Formula 1 2011 (PlayStation 3, Xbox 360, PC)
Bodycount (PlayStation 3, Xbox 360, PC)
Dirt 3 (PlayStation 3, Xbox 360, PC)
Operation Flashpoint: Red River (PlayStation 3, Xbox 360, PC)
3D Artist & Visualist
David Wilson Homes