Toybox Turbos (2014)

Project Role:

Level/Game Designer

Responsibilities Include:

⚬ Designing, white-boxing, iterating and taking to release multiple levels using in-house EGO Engine Suite

⚬ Iterating on levels and areas of game design under my ownership following feedback, including core progression mechanics

⚬ Balancing game modes using in-house tools, using playtesting to make iterative changes

⚬ Involved in all pre-production for level and game mechanic designs

⚬ Providing specifications for new technologies and tools required and ways to use existing technologies to save time and costs

⚬ Responsible for designing core progression mechanic for obtaining and collecting vehicles

⚬ Providing feedback on usability design and ui following playtesting

⚬ Responsible for multiple text strings throughout the game including boss names, loading screen hints, world names and event names

Game Description:

Fire up the fun as Codemasters reboots the classic table top racing experience in Toybox Turbos – now updated to support the Oculus Rift Development Kit 2 (DK2) virtual reality headset for incredible immersion!

Toybox Turbos – the top-down racing game bursting with miniaturized mayhem, featuring dinosaurs, combine harvesters, golf-buggies and so MUCH more!

Key Features:

⚬ Collect and customize 35 vehicles in this pick-up-and-play arcade racer. Take on 18 obstacle and short-cut filled circuits built for chaotic, combative competition – speed past spilt sticky jam on the kitchen table, dodge flaming Bunsen burners as you take your opponents back to school and dodge the runaway train as you race around a railway set!

⚬ Stay on track by using a range of awesome and ridiculous power-ups to send your rivals into a spin, including mines, machine guns and, of course, giant car-mounted hammers.

⚬ Master six game modes in the single-player game, then turn friends into foes in manic four player multiplayer – local, online or with a mix – perfect for those one-more-go gaming session that race into the night!

Level/Game Designer
PlayStation 4, Xbox One, PC
Release Date
November 2014