Toybox Turbos (2014)
Project Role:Level/Game Designer
Responsibilities Include:⚬ Designing, white-boxing, iterating and taking to release multiple levels using in-house EGO Engine Suite
⚬ Iterating on levels and areas of game design under my ownership following feedback, including core progression mechanics
⚬ Balancing game modes using in-house tools, using playtesting to make iterative changes
⚬ Involved in all pre-production for level and game mechanic designs
⚬ Providing specifications for new technologies and tools required and ways to use existing technologies to save time and costs
⚬ Responsible for designing core progression mechanic for obtaining and collecting vehicles
⚬ Providing feedback on usability design and ui following playtesting
⚬ Responsible for multiple text strings throughout the game including boss names, loading screen hints, world names and event names
Game Description:Fire up the fun as Codemasters reboots the classic table top racing experience in Toybox Turbos – now updated to support the Oculus Rift Development Kit 2 (DK2) virtual reality headset for incredible immersion!
Toybox Turbos – the top-down racing game bursting with miniaturized mayhem, featuring dinosaurs, combine harvesters, golf-buggies and so MUCH more!
Key Features:⚬ Collect and customize 35 vehicles in this pick-up-and-play arcade racer. Take on 18 obstacle and short-cut filled circuits built for chaotic, combative competition – speed past spilt sticky jam on the kitchen table, dodge flaming Bunsen burners as you take your opponents back to school and dodge the runaway train as you race around a railway set!
⚬ Stay on track by using a range of awesome and ridiculous power-ups to send your rivals into a spin, including mines, machine guns and, of course, giant car-mounted hammers.
⚬ Master six game modes in the single-player game, then turn friends into foes in manic four player multiplayer – local, online or with a mix – perfect for those one-more-go gaming session that race into the night!
|PlayStation 4, Xbox One, PC|